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* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Calorie-kun vs. Moguranian
System:              Arcade Machine
Music hardware:      YM2149

Music author:        unknown
Game developer:      Graphic Techno EW
Game publisher:      Sega
Game release date:   1986-08

Package created by:  RN22
Package version:     1.02

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 Credit SFX                       0:00   -
02 Game Start 1                     0:02   -
03 Game Start 2                     0:01   -
04 Main BGM                         0:18   0:18
05 Invincible - Main BGM            0:27   0:18
06 Invincible (Looped)              0:09   0:09
07 Bonus Start 1, Bonus Clear! 1    0:03   -
08 Bonus Start 2                    0:03   -
09 Bonus Main BGM                   0:42   0:36
10 Bonus Main BGM (No Intro)        0:36   0:36
11 Bonus Clear! (Full)              0:12   -
12 Bonus Clear! 2                   0:03   -
13 Bonus Clear! 3                   0:06   -
14 Name Entry                       0:12   0:12
15 Unused 1                         0:06   -
16 Unused 2                         0:06   -
17 Unused 3                         0:06   -

Total Length                        3:11   5:20


Notes:
Sega's forgotten game, only released in Japan. 
Finally, after 2 days finding the sound code, 
here it is. Thanks to andlabs and BoxCubed for 
helping me assist on how to find sound 
triggers for this using watchpoints, and this 
game's source code. Note that the older 
versions of MAME recognize this game's sound 
chip as 3xAY-3-8910? But now, it changes to 
a modified version of this sound chip called 
YM2149, so i'll put the changed sound chip to 
this .txt file.

Also, the developer of this game is Graphic 
Techno EW, this game company is collaborated 
by Vic Tokai and Seibu Lease, based on Sega 
Retro. So I'm gonna put that company's name 
instead of Vic Tokai.

Track 14 and 17 are way too high on the 
logging process compared to other tracks, 
so what I did is to match the volume gain of 
these tracks I've mentioned onto the other 
tracks. Suprisingly, it works well.


1.01 update:
Changed game title into a respectively 
japanese suffix names from "Calorie Kun", 
to "Calorie-kun". Also, what i've read on 
these two interviews, Michiharu Hasuya did 
the music of this game, while Takayan did 
the programming enemies, and also SFX of this 
game. But I can't confirmed it if they 
composed this game's music or not, so maybe in 
the next update of this VGM pack, where I tell 
it's confirmed that these two developers have 
been working on musics and sound effects on 
this game. Thanks andlabs and marklincadet for 
that link.
-RN22


The arcade board contains two YM2149 chips.
The first one is used for the music tracks.
SFX play on the second one.
-Valley Bell


Generated by MAME 0.244 VGM mod 
(mame0244-10-g01826fc4902-dirty)

Size reduction:
1. vgm_cmp: 68.4 KB -> 52.0 KB (76.1 %)
Total: 68.4 KB -> 52.0 KB (76.1 %)

External links:
Sega Retro: 
 https://segaretro.org/Calorie-kun_vs._Moguranian
Wikipedia: 
 https://en.wikipedia.org/wiki/Calorie_Kun_vs._Moguranian
Shouichi Yoshikawa GDRI Interview:
 http://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa
Takayan (VIC Tokai) Interview: 
 https://shmuplations.com/battlemania/


Package history:
1.00 2022-08-17 RN22: Initial release.
1.01 2022-08-20 RN22: Added "-" between 
 calorie and kun. Japanese name suffix. 
 Added 2 external links.
1.02 2022-09-25 Valley Bell: Stripped unused
 chips.
